Under Construction



04.06 Saving

Save the selected sample by choosing "Save ..." from the File menu (or by pressing [Ctrl]+[S]). A customized file selector will pop up.


You can edit the Atari file name displayed in the file selector for Saving. When you press [Ctrl]+[X] while editing the Atari name, the rest of the name is ignored and the correct file extension will be appended (.ANS).

NOTE:

The customised AKAINOID file selector accepts characters the standard Atari file selector doesn't, even though they are supported by TOS. Just think about how important the character "#" is in music:

  • digits '0' - '9'
  • letters 'A' - 'Z'
  • characters '_', '#', '!', '+', '-', '=', '~', '<', '>', '|'

All shortcuts of the Open/Import file selector work for the Save window, too.

You can create a new folder carrying the Atari file name entered, by clicking the corresponding button.

Saving a sample on the Atari will actually generate three separate files in the chosen destination folder carrying the same name but different extensions:

  • the .ANS file: this AKAINOID file type stores all information relevant to both the application itself as well as the Akai sampler. As AKAINOID is nowhere near to being complete, the file structure will grow and change in future releases but should keep backwards compabiltty.
  • the .AIF file: compatible with the Audio Interchange File Format "AIFF" as described in the standard for sampled sound files, version 1.3 by Apple Computer, Inc. The file extension on modern computers usually is ".aiff", the limitation to 3 characters just is demanded by the Atari file system.
    Contains the raw sample data. You should be able to open .AIF files generated by AKAINOID in any audio editor capable of loading .AIF(F) files such as SquashIt! on the Atari STE and Falcon or Audacity or WaveLab by Steinberg on Microsoft PCs.
  • the .SYX file: containing the SysEx header data according to the S1000 protocol. You could actually import this file into Cubase and send it from there.